![]() Then last night I found this ReShade compile. This is the error ENB causes with qHD or 4K res:Įrror : Can't use format The frame rate even with all post processing effects disabled crawls especially on areas like the seabeds, certain episode 2/4 spots at all resolutions even 640x480. It will cause PSOBB to spit an error if switched to 4K resolution or even qHD resolution as they call it. The first I found last year was ENB but it turns out its codebase is so unoptimized and outdated it does not work well. ![]() The workaround is these post processing engines. 4K users need their discrete graphics to pull it off while enabling AA and AF. Intel GPU also does not really support AA/AF, although AF is possible to turn on, AA is not. The problem of course is Intel CPU graphics have low frame rates in PSOBB limiting the resolution to 1080p or less. PSOBB cannot see the different GPUs or switch between them, being hardcoded to use the first graphics adapter so it cannot be switched to the discrete GPU. This is also called optimus or switchable graphics. ReShade is required for all PSOBB players with nVidia or AMD discrete graphics cards in a laptop or desktop with integrated graphics which cannot be disabled. ![]() I might work on my own distro later of ReShade but basically,
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